FrogCraft

Closed Alpha · Vanilla+ · 1.12 Progressive PvP Realm

Vanilla WoW, rebuilt for what players know today.

A full-game Vanilla WoW rebalance focused on stronger class viability, steadier progression, reworked dungeons and items, and guild-driven world PvP.

Progressive PvP · Closed Alpha · No Cash Shop

Why FrogCraft

Make Vanilla WoW feel fresh even when the game is already solved.

FrogCraft rebuilds the progression curve and removes old design baggage without discarding the exploration, risk, class identity and cooperation that made Vanilla work.

PvE and PvP balance are both treated as core systems. The aim is fewer dead-end specializations, less runaway scaling, and more meaningful group play while keeping classes recognizably themselves.

Let the past live — remake what no longer holds up.

1,500+Dungeon trash mobs removed
150+Bosses added
2,600+Items manually changed
69Debuff slots

Hyjal Guild PvP

Guild territory worth fighting over.

Most of Mount Hyjal is Free For All PvP, with guilds competing for strategic bases through structured attacker-versus-defender battles.

Base ownership unlocks exclusive vendors, profession benefits and rotating Expedition content. Battles use controlled participation and objective scoring so territory changes hands through organized PvP rather than an unrestricted zerg.

Reforged Experience

Core systems, rebuilt where Vanilla needs it.

Some of the most important changes are the ones you feel every hour you play: less trainer friction, more room for class mechanics, healthier faction pressure, and no store-driven progression.

One Spell Rank

Abilities grow naturally with your level, sharply reducing the need to keep buying new ranks later on.

69 Debuff Slots

More room for damage-over-time effects, class utility and encounter mechanics.

Faction Balancer

The smaller faction automatically receives an experience bonus, rewarding players who choose the underdog.

No Cash Shop

No paid power and no store-driven progression.

Classes & Progression

Keep class identity. Fix the dead ends.

Scaling is tightened so late-game performance stays under control, while talent, item and role changes raise specializations that Vanilla left unfinished or unreliable.

The target is not perfect equality. It is a narrower performance gap, functional hybrid roles, and gear progression that stays meaningful instead of being dominated by a handful of extreme outliers.

PvE & Itemization

Less filler. More encounters. Better progression.

Improved Dungeons

Over 1,500 dungeon trash mobs removed and more than 150 bosses added, putting more of the dungeon experience into meaningful encounters.

Improved Items

Every game item has been reviewed, with more than 2,600 manual changes and over 50 new trinkets supporting a smoother gearing curve.

Development

Follow what changes, not just what is promised.

General

Systems, encounters, progression and item changes.

Spells & Talents

Class, spell and talent revisions.

Closed Alpha

Help us test FrogCraft.

FrogCraft is currently in limited testing. Join the Discord to apply for access, follow development and meet the community.